using UnityEngine.UI;

public class PingJiaUI : BaseUI
{
    public Text pingJiaText;
    
    private string pingJiaStr;

    protected override void OnInit(params object[] args)
    {
        
    }

    protected override void OnDispose()
    {
        
    }

    protected override void OnOpen(params object[] args)
    {
        pingJiaStr = (string)args[0];
        
        UpdateShow();
    }

    protected override void OnClose()
    {
        
    }
    
    private void UpdateShow()
    {
        pingJiaText.text = pingJiaStr;
    }
}
